@tiagojdferreira im not sure what you were referring to in this thread as was to long to scroll back up to find what it said, but was probably to do with ppl farming skill to have access to high level spells for PvP. with the new update you cant farm skill by casting spells and dieing so will be less of an issue now.
I have an alternate suggestion.
The problem seems to be that the people who want to duel are not always online and playing together at the same time.
So what if you just limit dueling to the first 15 or 20 minutes of each hour?
Then that would make people who are wanting to duel 3 or 4 times more likely to be online while other duelists are.
Maybe you could just implement this for a short period of time until the number of active players increase. Or until the game comes out of beta. Or maybe just during the later half of the dueling season when participation slacks off.
Best workaround I have found is to restart the game after a battle to trigger the lure potion to grab a new monster and bring them in. But this is a bug and I hope devs can restore the original functionality of the lure potions so they consistently pull in new monsters at a reasonable rate.
@wiwade At your lvl you shouldn't be afraid of using potions, the ones you brew atm don't use that many ingredients to brew and are pretty weak and will be almost garbage when you lvl up your brewing. Just don't use them all if you want to make a bigger hunt later.
Well as a Rogue I can say that if 2 of the 5 Rogue spells worked correctly they would dominate PvE by a long shot . But until then 2 spells are fixed the rogue still has insight that is very helpful Vs champs when used with Mirror Destiny.
Druids are my second fave class and are the masters of heat control and have the second highest EMP and are capable of casting some spell at 0 heat so can be built to counter over heat attacks. Also they have a very useful spell for countering opponent equipment bonus in PvP and if you have ever dueled a Titan you will know how good that spell can be.