@tiagojdferreira im not sure what you were referring to in this thread as was to long to scroll back up to find what it said, but was probably to do with ppl farming skill to have access to high level spells for PvP. with the new update you cant farm skill by casting spells and dieing so will be less of an issue now.
It must be much easier for you guys to find matches then I guess. For anybody in the 225 to 349 trophy range. I live in the MST time zone. I honestly can't tell you what that is GMT but I think it's something like -6. you can usually find me online between 11AM and 1:30PM, and also between 7:30PM and 9PM. If there are others that play at these approximate times I would love to hear from you.
@tiz Amulets are very rare drops from monsters, but they can be found in Chests up to a certain tier, 6 is the limit I think. You can also get them from Drakonian Orbs, especially when they have the guaranteed legendary, but they will be limited to your level tier (9 currently).
@avencast I would disagree, upgrades provide significant power boosts are lower levels where the stat values are quite low. Because you natually gather Sila as you level up, I think its worth spending it on your excellent+ quality equipment that you are using now, even if it gets tossed away later. However, I would not suggest that you upgrade your gear beyond level 4-5 as that is when the cost becomes higher, even for lower level gear.
I have an alternate suggestion.
The problem seems to be that the people who want to duel are not always online and playing together at the same time.
So what if you just limit dueling to the first 15 or 20 minutes of each hour?
Then that would make people who are wanting to duel 3 or 4 times more likely to be online while other duelists are.
Maybe you could just implement this for a short period of time until the number of active players increase. Or until the game comes out of beta. Or maybe just during the later half of the dueling season when participation slacks off.
Best workaround I have found is to restart the game after a battle to trigger the lure potion to grab a new monster and bring them in. But this is a bug and I hope devs can restore the original functionality of the lure potions so they consistently pull in new monsters at a reasonable rate.
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