Maybe we could use potions, especifc for each monster or each tier, that would lure a single monster seeking for a master, and if you beat then or if you accomplish some requirements during the fight you will tame the monster.
There could be quests to drop the recipe or an particular ingrediente to make the potion, those quests could be given when you 'level up' to a new tier or weekly, but they should be dificult forcing you to walk and hunt monsters/ingredients.
This could be turned into a money sink for the game too, since gold is easy to find at higher levels.
I know, but I'm already spending gold on tonic and missing ingredients, and I'd like to get some gear eventually. If I spend gold on time beans too I run out of gold waaaay before I run out of herbs. I'm currently working on illustrating a coloring book, so when I'm drawing I set my tablet up next to me so I can hit the ad button periodically between pen strokes.
I think too that pairing in pvp need to be primary by lvl matching, not by tyro, and after finding player in "same" lvl then pair me with same tyro category.
What i mean "same" lvl: people with same number of spell slots! If i am lvl18 then i want to fight with people from lvl15-lvl19 range. We all have then 5 spell slots, and this is good!
Hi, this suggestion was presented to devs already :)