Selling ingredients in my opinion makes no sense. You can make potions for Brewing Skill, than sell them for a bit more than what you sell the ingredients for. @StevenRice what is your Herblore and Brewing at?
In the luxury shop add a state re-starter. So people who messed up on where they added a state during a level up.
add a choice for multiple character slots so people can play one of each class if they wanted instead of them making multible accounts.
3)add a class change/state re-set to the Shop
@luckychance so you did not understand the assumption of these mixtures. Each of these mixtures would raise one of the stats much more than the current potions, but in return would take away some of the other statistics as part of the balance.
For example. You want to have a better chance of dodging, but you are able to sacrifice defense. So you use this mixture. Now it's even harder to hit you, but if someone hits, you'll get more damage than before.
Something like a difference between character classes, but in the liquid.
Now you have such differences. Your character fights better but you lose your defensive. You call it a character class.
Within 3-4 lvl i never decline, even if my opponent higher, because i have chance to win too. Even if he/she has one more spell slot, but i dont like if my enemy have wider variety of spells during fight. So not only exactly same lvl battles winable.
Each player will be able to personalize his equipment more by choosing such elements that will be even better suited to his style of play and the character he chose.
In addition, creating several sets that can be collected in several tiers (assuming that the set works only when it is the same tier), gives additional opportunities for players, encouraging them to play.
It is good enough.
I dont understand what you asking :D
pvp too long
Equipment im almost 30lvl with 1tier eq
Most is hunting, less is getting equipment
Is ok, but equipment is poor, we need more possibility to create own sets
I read a lot of topics included about matchmaking problems. About division and lvl problems, about declining problem and wanabe solutions. I think the best as i think now can be this:
Pvp matchmaking first aspect need to be pairing by same lvl chategory, what mean some number of spell slots! Lvl 1-4, lvl 5-9, lvl 10-14, lvl 15-19, lvl 20-24 and so on. After this if there are more than 1 available opponent the system will pair me with opponent from same division (tyre...)
With this system improwement i think that we players will be more pleased than with something else.
(if there are no opponent in same lvl chategory the pairing system would step to the closest lvls +/-1, +/-2lvl and so on, alway widening the lvl range until find opponent)
I hope this will make pvp matching better and can be solve by devs easily
I think too that pairing in pvp need to be primary by lvl matching, not by tyro, and after finding player in "same" lvl then pair me with same tyro category.
What i mean "same" lvl: people with same number of spell slots! If i am lvl18 then i want to fight with people from lvl15-lvl19 range. We all have then 5 spell slots, and this is good!
Hi, this suggestion was presented to devs already :)
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