Since there is no explicit description of what sets give, i'll write down what i found out
Tier 1 (Worn-out): 3-set increases hp by 20, 4-set increases hp by 50
Tier 2 (Breezy): 3-set increases critical empower by 4
Tier 3 (Adventurer's): 3-set increases concentration by 5
Tier 4 (Intriguing): 3-set increases empower by 7
Tier 5 (Native): 3-set increases exp gained from monsters by xx% (to be tested), 4-set increases exp gained from monsters by 1,11%
Tier 6 (Earth): 3-set increases defense by 7, 4-set increases defense by 16(total)
Tier 7 (Rebel's): increases spell exp by xx
Tier 8 (Fullmetal): 3-set increases critical chance by 7, 4-set increases critical chance by 23(total)
Tier 9 (Ember): 3-set increases evasion by 5, 4-set increases evasion by 17 (total)
Tier 10 (Righteous): xx HP regeneration (while walking?)
@ron-benvenuti what is a "set"?
equipment sets :)
wearing the same set hat+top+lower body+ wand gives extra stats
Oh! I didn't realize that. I haven't ever managed to accumulate a full set before leveling up to a new one.
i keep buying / collecting them from monsters even if i'm a higher level :)
Ah but if I kept the ones I wasn't wearing, where would I keep all my potions and ingredients? :)
Benjamin J Sanders
If the equipment descriptions don't tell me what bonuses the set gives, then I'm not interested.
Tier 6 (Earth): 3-set increases defense by 7, 4-set increases defense by 23(total)
4-set bonus is +16 defense
thank you, closed beta had different stats. If you find out other difference please let me know
Like tier 5 native 4 Set Bonus giving a 1.11% increase to monster xp? Lol
what about 3-set?
Tier X set bonus is not hp regen in combat, so its probably regen while walking. That would be ok if the set was for low level players that struggle finding heal sources, not for endgame. It should be modified for a bonus that fit the level requirement