Sets

Since there is no explicit description of what sets give, i'll write down what i found out
Tier 1 (Wornout): 3set increases hp by 20, 4set increases hp by 50
Tier 2 (Breezy): 3set increases critical empower by 4
Tier 3 (Adventurer's): 3set increases concentration by 5
Tier 4 (Intriguing): 3set increases empower by 7
Tier 5 (Native): 3set increases exp gained from monsters by xx% (to be tested), 4set increases exp gained from monsters by 1,11%
Tier 6 (Earth): 3set increases defense by 7, 4set increases defense by 16(total)
Tier 7 (Rebel's): increases spell exp by xx
Tier 8 (Fullmetal): 3set increases critical chance by 7, 4set increases critical chance by 23(total)
Tier 9 (Ember): 3set increases evasion by 5, 4set increases evasion by 17 (total)
Tier 10 (Righteous): xx HP regeneration (while walking?)

@ronbenvenuti what is a "set"?

equipment sets :)
wearing the same set hat+top+lower body+ wand gives extra stats

Oh! I didn't realize that. I haven't ever managed to accumulate a full set before leveling up to a new one.

i keep buying / collecting them from monsters even if i'm a higher level :)

Ah but if I kept the ones I wasn't wearing, where would I keep all my potions and ingredients? :)

@ronbenvenuti bump

If the equipment descriptions don't tell me what bonuses the set gives, then I'm not interested.

@ronbenvenuti said in Sets:
Tier 6 (Earth): 3set increases defense by 7, 4set increases defense by 23(total)
4set bonus is +16 defense

@hexdrahtviech
thank you, closed beta had different stats. If you find out other difference please let me know

Like tier 5 native 4 Set Bonus giving a 1.11% increase to monster xp? Lol

@tackybrad :D
what about 3set?

Tier X set bonus is not hp regen in combat, so its probably regen while walking. That would be ok if the set was for low level players that struggle finding heal sources, not for endgame. It should be modified for a bonus that fit the level requirement