Dev response Suggestion



  • @Maguss and @Global-Moderators

    So I don't know exactly who is behind @Maguss, and who (if any) of the Moderators are actually on the Dev team. Hopefully someone who I've mentioned is a dev.

    Basically what I am trying to go for here, is that I - and probably many other people - would like a bit more information on what exactly you are considering with each suggestion. Take for example the Territory Wars/Fortress thread. @Maguss said -

    @maguss said in TERRITORY WARS - FORTRESSES. PLAYERS FEEDBACK:

    Excellent points guys. We want it to be unique and fun. Thanks for all the feedback. If you think of anything else, please, let us know. We take this very seriously :)

    In that particular thread, my suggestion was after that post. Still, it would be nice if you said something like (again from the same thread, before your post) -

    Hey Siriusblack, the idea to have an instant notification when your fortress is attacked is a good one, and it's already being planned.

    or (for my idea)

    Aezora. the idea to have multiple levels of Fortress's is a good one, we might implement that later. However, the idea to have Fortresses cast spells would take a lot of work to implement, especially considering the AI.

    This would allow everyone else to not only see a bit of the direction things might be going in, but also allow people to refine good ideas that don't work into ideas that do. For example, had you said that about my spell idea I might then respond

    Well, I would be fine without the AI. Would it be easier if you made it so that the players chose the AI? Like if they could choose and say use this spell when a player's HP is lower than 150. If it couldn't work at all, maybe you could make it so the defenders have an advantage such as faster heat cooldown? Or more slots?

    So yeah. That's my suggestion for dev responses to suggestions. Also, I would appreciate (assuming you agree to do this) if you could show this to every dev who actively posts on the forums. Thanks for all your hard work!

    P.S. I realize, (being a amateur developer) that oftentimes you can't just say that something will be implemented (since it's still in the idea phase). I am not asking for that. All I'm asking for are the thoughts of the person who is reading the posts and commenting - what ideas they think are good, what they're going to bring up with the team, what ideas might work if some problem was fixed, and so on.

    (If you are a dev, please respond, so I know you saw this.)


  • Global Moderator

    @aezora said in Dev response Suggestion:

    @Maguss and @Global-Moderators

    So I don't know exactly who is behind @Maguss, and who (if any) of the Moderators are actually on the Dev team. Hopefully someone who I've mentioned is a dev.

    Basically what I am trying to go for here, is that I - and probably many other people - would like a bit more information on what exactly you are considering with each suggestion. Take for example the Territory Wars/Fortress thread. @Maguss said -

    @maguss said in TERRITORY WARS - FORTRESSES. PLAYERS FEEDBACK:

    Excellent points guys. We want it to be unique and fun. Thanks for all the feedback. If you think of anything else, please, let us know. We take this very seriously :)

    In that particular thread, my suggestion was after that post. Still, it would be nice if you said something like (again from the same thread, before your post) -

    Hey Siriusblack, the idea to have an instant notification when your fortress is attacked is a good one, and it's already being planned.

    or (for my idea)

    Aezora. the idea to have multiple levels of Fortress's is a good one, we might implement that later. However, the idea to have Fortresses cast spells would take a lot of work to implement, especially considering the AI.

    This would allow everyone else to not only see a bit of the direction things might be going in, but also allow people to refine good ideas that don't work into ideas that do. For example, had you said that about my spell idea I might then respond

    Well, I would be fine without the AI. Would it be easier if you made it so that the players chose the AI? Like if they could choose and say use this spell when a player's HP is lower than 150. If it couldn't work at all, maybe you could make it so the defenders have an advantage such as faster heat cooldown? Or more slots?

    So yeah. That's my suggestion for dev responses to suggestions. Also, I would appreciate (assuming you agree to do this) if you could show this to every dev who actively posts on the forums. Thanks for all your hard work!

    P.S. I realize, (being a amateur developer) that oftentimes you can't just say that something will be implemented (since it's still in the idea phase). I am not asking for that. All I'm asking for are the thoughts of the person who is reading the posts and commenting - what ideas they think are good, what they're going to bring up with the team, what ideas might work if some problem was fixed, and so on.

    (If you are a dev, please respond, so I know you saw this.)

    Hello @Aezora and all players, who are active on the forum

    first of all, I would like to thank you about the time you dedicate to not only play the game, but also trying to find new ideas and concepts for better gameplay experience for everyone :)

    Now to address our feedback to your suggestions. I'm not sure if you are familiar with the information that Maguss dev team is a small indie team, which counts less than 10 people in total. We are trying to keep in touch with community aswell as solving all of the individual issues on emails, FB messages. That requires personal communication and individual approach. And I'm sure you can imagine, alot of time, not to mention our not so big manpower.

    Dev team recruited some of the helpers, who are focused on the community. I am one of them. I also respond to support section, Discord, FB, organize official Wiki creation, QA test app itself and sort the suggestions you players make.

    I want you to understand, that we appreciate the feedback. Many of ideas from players themselves make it to the list, to which have devs direct access. There, they review ideas collected by us from forums and consider them as next additions to the game.

    But we cannot personally respond to each one of you, telling you individual feedback on your ideas. That is simply too time demanding. I'm sure you have noticed that mods do respond, but please, understand that we aren't able to reach out to every single one of you. Also, devs cannot be active on the forum all the time, because they simply need to focus on game development itself. They are in touch with community through us, mods :)

    I hope you can forgive us if we don't respond in a matter of hours or even days. We promise we are going through all the posts, slowly, but surely. Keep the ideas coming and know they are being reviewed and categorized, then relayed to devs :)

    Regards,
    Lilithian



  • I do understand that devs answer when they can. I prefer they focus on developing the game adding some of our suggestions.
    Once they publish the new version we can move and give feedback.

    I think all of you are doing the correct work and you are under a lot of pressions.



  • Ah sorry. I meant to make that clear. Yes, I do understand that there are only 10 of them, and they don't have much time to be doing things like this. Moreover, I am not asking for individual responses.

    I do however assume that as they read it, they are judging the ideas. They might think that that suggestion is impractical, or that it's a likely one to be implemented. So, I figure it should only take a minute or so to say that. For example, if there were ten suggestions, maybe they comment on one or two. Jut to give us a bit of an idea of what night be being implemented in the future.

    For example, here's one of your responses on a thread.

    @lilithian said in PvP The Never Ending Battle: Turn Cap Limit:

    Reviewing the thread, some of the ideas like fatigue or sudden death mode looks interesting :)

    That kind of thing is what I'm asking the devs do.



  • @lilithian Wait there's an official Wiki creation team? I started to collect data for a Gamepedia wiki. Can you please tell me more about it? Can i help with this wiki? I really wanted to be a part of the Maguss wiki.



  • @dragoneye95 I asked the same by private to the mod hahahah :P
    Hope we can help ;D



  • @yami When you get an answer it would be nice when you inforn me ;) I will also do the same.



  • @dragoneye95 no problem I'll tell you :D



  • So... @Maguss, @administrators just to confirm, you guys saw this right?

    @aezora said in Dev response Suggestion:

    Ah sorry. I meant to make that clear. Yes, I do understand that there are only 10 of them, and they don't have much time to be doing things like this. Moreover, I am not asking for individual responses.

    I do however assume that as they read it, they are judging the ideas. They might think that that suggestion is impractical, or that it's a likely one to be implemented. So, I figure it should only take a minute or so to say that. For example, if there were ten suggestions, maybe they comment on one or two. Jut to give us a bit of an idea of what night be being implemented in the future.

    For example, here's one of your responses on a thread.

    @lilithian said in PvP The Never Ending Battle: Turn Cap Limit:

    Reviewing the thread, some of the ideas like fatigue or sudden death mode looks interesting :)

    That kind of thing is what I'm asking the devs do.


  • Global Moderator

    @aezora said in Dev response Suggestion:

    So... @Maguss, @administrators just to confirm, you guys saw this right?

    @aezora said in Dev response Suggestion:

    Ah sorry. I meant to make that clear. Yes, I do understand that there are only 10 of them, and they don't have much time to be doing things like this. Moreover, I am not asking for individual responses.

    I do however assume that as they read it, they are judging the ideas. They might think that that suggestion is impractical, or that it's a likely one to be implemented. So, I figure it should only take a minute or so to say that. For example, if there were ten suggestions, maybe they comment on one or two. Jut to give us a bit of an idea of what night be being implemented in the future.

    For example, here's one of your responses on a thread.

    @lilithian said in PvP The Never Ending Battle: Turn Cap Limit:

    Reviewing the thread, some of the ideas like fatigue or sudden death mode looks interesting :)

    That kind of thing is what I'm asking the devs do.

    Yes.

    alt text


  • Global Moderator

    If you wish for faster responses and personal approach, please, join us at Maguss Discord channel, I'm more or less online all the time there ;)

    Invitation link -> https://discord.gg/tBQ5xNk


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