Spells - Dark Arts - detailed descriptions


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    • DARK ARTS
      Spells are sorted alphabetically from A to Z.

    Use Ctrl + F for easier navigation ;)

    Note that if spell has “1 turn duration” it is in effect the same cycle you cast it AND the cycle after that. Those which have no listed duration are instant or last until end of cycle.

    Once official Wiki is up, we will copy the info there.


    Spell tooltips include below listed information, in following order:

    Name of the spell ( + class restriction, if it has any)

    Spell's tier

    Spell's type (eg. Buff / Attack / Infliction...)

    Required skill level for learning the spell

    Spell slots used when cast

    Heat caused when cast

    Spell's target

    Spell's power (if it has any numerical value)

    Duration of the spell (if it has any)

    Spell's ingame description

    Spell's precise effect




    Astral Body
    tier 5
    debuff
    req. skill lvl - 20
    3 slots
    6 heat
    targets enemy
    1 turn duration


    Debuffs your opponent and halves their Defense by exposing their astral form.


    Reduce enemy's Defense by 50%. Does not stack, if cast again it only refreshes the duration.



    Creeping Death
    tier 2
    infliction
    req. skill lvl - 5
    3 slots
    3 heat
    targets enemy
    10 power
    3 turns duration


    An infliction that damages your opponent and grows in power with each cycle.


    Instant damage with a Power of 10 and if succesful causes an inflcition. The infliction has a power of 15 at the start of the next cycle, 25 after that and 35 during the last cycle.



    Dance Of The Dead
    tier 9
    curse
    req. skill lvl - 40
    5 slots
    0 heat
    target self


    Shares the heat between you and your opponent evenly with a demonic ritual.


    Add together yours and your opponents heat points and share them out equally between you. Any excess is discarded.



    Dominate (WARDEN ONLY)
    tier 8
    buff
    req. skill lvl - 35
    3 slots
    5 heat
    target self
    3 turns duration


    Buffs your Defense 1% for every 15 damage you do, turning your fury into a shield.


    This spell buffs Defense. When cast it will buff +0%, but that amount will increase by +1% for every 15 damage dealt by the casting player. Fails if the player has any other Defense buffs from spells in effect. Does not raise due to damage the player does to themselves. If the player casts this spell again while it is already in effect it will refresh the duration but also reset the Defense Buff to 0.



    Drain HP
    tier 3
    infliction
    req. skill lvl - 10
    2 slots
    3 heat
    targets enemy
    20 power
    2 turns duration


    An infliction that will drain the life from your opponent and heal you.


    Does damage now with a power of 20 and causes an infliction that has a power of 20. Plus you heal half of the damage you cause each time.



    Entangle
    tier 4
    debuff
    req. skill lvl - 15
    2 slots
    5 heat
    targets enemy
    2 turns duration


    Debuffs your opponent and prevents them from getting a critical hit by entangling them in a web.


    Debuff. Opponent is unable to get any critical hits while in effect.



    Essence Leech
    tier 1
    infliction
    req. skill lvl - 1
    3 slots
    2 heat
    targets enemy
    8 power
    2 turns duration


    An infliction on your opponent that damages them and heals you over several cycles as you leech their life.


    Does damage now and if successful causes an infliction that will do damage at the start of the next 2 cycles. Whenever damage is caused with essence leech it will heal the player for half of that damage immediately.



    Exhaustion
    tier 8
    curse
    req. skill lvl - 35
    3 slots
    5 heat
    targets enemy
    2 turns duration


    Fatigues the opponent causing them to gain 1 extra heat on each spell they cast.


    Every spell the enemy casts whilst fatigued costs 1 extra heat point.



    Fairy Fire
    tier 10
    debuff
    req. skill lvl - 45
    3 slots
    5 heat
    targets enemy
    3 turns duration


    Prevents your opponent from healing through spells by burning their spirit.


    Enemy cannot restore HP from Heal or Vamp spells for the duration of this spell. Vamp spells (spells that do damage and heal them based on damage done) still do damage, but they do not heal.



    Giant's Strength
    tier 5
    buff
    req. skill lvl - 20
    2 slots
    4 heat
    target self
    1 turn duration


    Buffs your Empower 50% by bringing out your inner giant.


    Raise Empower by 50% for the duration of this spell effect. Fails if the player has any other Empower buffs from spells in effect



    Infirm
    tier 7
    debuff
    req. skill lvl - 30
    1 slot
    2 heat
    targets enemy
    2 turns duration


    Debuffs your opponent's Empower by 30%, leaving them weak and feeble.


    Target's Empower is decreased by 30%.



    Insight (ROGUE ONLY)
    tier 10
    buff
    req. skill lvl - 45
    2 slots
    4 heat
    target self
    5 turns duration


    Causes your spells to always begin resolving first.


    The player gets their spells resolved first every cycle whilst this buff is in effect.



    Magic Missile (PALADIN ONLY)
    tier 4
    debuff
    req. skill lvl - 15
    4 slots
    2 heat
    targets enemy
    2 turns duration


    Gives your opponent less time to cast their spells by disorientating them with a blinding flash.


    Stun opponent for 4 seconds next cycle. Meaning instead of having 10 seconds to cast their spells, they'll only have 6.



    Numbness
    tier 3
    debuff
    req. skill lvl - 10
    2 slots
    1 heat
    targets enemy
    2 turns duration


    Debuffs the effectiveness of your enemies healing spells by half.


    A Debuff on the enemy. Any type of healing (heal, essence leech, vamp) target gets is decreased by 50%. With spells that do damage and heal, damage is still done the same, but the healing is reduced. Will fail if any other Healing Debuffs are in effect on enemy, but if they already have Numbness it'll just refresh the duration.



    Open Wounds
    tier 7
    infliction
    req. skill lvl - 30
    2 slots
    1 heat
    targets enemy
    2 turns duration


    Amplifies Bleed. If your opponent has Bleed inflicted upon them, this doubles its power.


    If opponent has Bleed inflicted upon them, its Power is now doubled.



    Poison Cloud
    tier 1
    infliction
    req. skill lvl - 1
    1 slot
    2 heat
    targets enemy
    20 direct hit power/10 DoT power
    3 turns duration


    Causes an infliction on your opponent which will damage them over several cycles.


    Does damage of 20 when cast and gives an infliction with a power of 10 that lasts for the next 3 cycles.



    Rejuvenation
    tier 6
    charm
    req. skill lvl - 25
    3 slots
    0 heat
    target self


    Cools you down, removing all of your heat; but also damages you for 20% of your Max HP.


    Set your heat to 0. Take damage equal to 20% of Max HP.



    Reveal (ROGUE ONLY)
    tier 6
    curse
    req. skill lvl - 25
    1 slot
    4 heat
    targets enemy
    2 turns duration


    Allows you to see all of your opponent's spells as they are cast, making their secrets fully exposed.


    Shows all opponent's spells to the player as they are being cast in the casting phase.



    Steal (ROGUE ONLY)
    tier 2
    curse
    req. skill lvl - 5
    3 slots
    3 heat
    target self


    This buff will steal and then cast your opponent's next spell, as if it were your own.


    The next spell that is resolved for the enemy as if cast by yourself. The Steal buff disappears as soon after the enemy has resolved their next spell. The steal buff expires at the end of the cycle, so if no spells are cast by the enemy after Steal is resolved, then it has no effect. Player gets Heat for the Spell that is stolen (if it is stolen successfully). If this would cause the player to Overheat, then the Steal will fail and the player would not gain the heat.



    Violent poisons
    tier 9
    charm
    req. skill lvl - 40
    3 slots
    3 heat
    target self
    3 turns duration


    Buffs your infliction spells by 50% with a toxin derived from a long extinct sea creature.


    Increases the Power of all Infliction spells and the damage they cause by 50%




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