Spells - Invocations - detailed descriptions


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    • INVOCATIONS
      Spells are sorted alphabetically from A to Z.

    Use Ctrl + F for easier navigation ;)

    Note that if spell has “1 turn duration” it is in effect the same cycle you cast it AND the cycle after that. Those which have no listed duration are instant or last until end of cycle.

    Once official Wiki is up, we will copy the info there.


    Spell tooltips include below listed information, in following order:

    Name of the spell ( + class restriction, if it has any)

    Spell's tier

    Spell's type (eg. Buff / Attack / Infliction...)

    Required skill level for learning the spell

    Spell slots used when cast

    Heat caused when cast

    Spell's target

    Spell's power (if it has any numerical value)

    Duration of the spell (if it has any)

    Spell's ingame description

    Spell's precise effect




    Absorb (WARDEN ONLY)
    tier 2
    charm
    req. skill lvl - 5
    2 slots
    2 heat
    target self


    A shield that will block up to 50 damage that you take during a cycle.


    Reduce instant damage taken for the remainder of this cycle by 50. So if opponent first uses a spell that does 30 damage, player takes none. If opponent then casts another spell in the cycle that does 30 damage, the player will take 10. Will not protect players from damage that they do to themselves. This is not stackable, should player cast a second Absorb in the same cycle it will have no effect.



    Alter Reality (ROGUE ONLY)
    tier 8
    debuff
    req. skill lvl - 35
    2 slots
    4 heat
    targets enemy
    1 turn duration


    Takes all of your opponent's base Concentration and adds it to your Evasion.


    Enemy's Base Concentration is reduced to 0 and added to the player's Evasion. Can be stacked with other Evasion buffs. If the enemy has Concentration Buffs, they are ignored. It only adds their Base Concentration, not bonuses from equipment or buffs. Spell has two parts, buff on yourself and debuff on enemy.



    Barkskin
    tier 3
    charm
    req. skill lvl - 10
    2 slots
    4 heat
    target self
    3 turns duration


    Reduces the damage you take from inflictions by 70% by toughening your skin.


    Reduce all damage received from Inflictions by 70%. This is applied to both any initial damage done by the infliction and damage done at the start of each cycle.



    Bless
    tier 7
    charm
    req. skill lvl - 30
    2 slots
    5 heat
    target self
    2 turns duration


    Buffs the effect of your healing spells by 50%, using holy energy to help you recover your wounds.


    The power of all your Healing spells is boosted by 50%. Does not boost the Power of spells that cause damage and allow you to heal from that damage.



    Chaos (DRUID ONLY)
    tier 4
    curse
    req. skill lvl - 15
    2 slots
    3 heat
    targets enemy


    Strips your opponent of their equipment bonuses, leaving them vulnerable to your attack.


    All stat bonuses (apart from Max HP) that the opponent gets from equipment are no longer applied. If player had any buffs or potions, then the boosts from them are applied just to their base stats.



    Cleanse
    tier 6
    heal
    req. skill lvl - 25
    1 slot
    3 heat
    target self


    Cures 1 random debuff that is upon you with a clean energy.


    Removes 1 random debuff.



    Divinity
    tier 7
    charm
    req. skill lvl - 30
    5 slots
    0 heat
    1 turn duration


    Cools all your heat and makes you invulnerable to damage and debuffs during the next cycle. Then lose all your HP as you sacrifice thine life to appease thee.


    Set player's heat to 0. Invulnerable to all damage and debuffs during the next cycle, including Inflictions. Player loses all their remaining HP at the end of the next cycle.



    Fire Trap (WARDEN ONLY)
    tier 6
    buff
    req. skill lvl - 25
    3 slots
    4 heat
    target self
    3 turns duration


    Buffs your Empower 1% for every 10 damage you take, turning your pain into strength.


    This spell buffs the player's Empower. For every 10 DMG player takes whilst the buff is active, his Empower rises by 1%. Damage done from Inflictions adds to this buff. Damage done from spells that the player casts themselves (spells that sacrifice HP) do NOT add to this buff. There is no Cap. If the player has any other Empower buffs from Spells in effect then Fire Trap will fail. If the player casts this spell again while it is already in effect it will refresh the duration but also reset the Empower Buff to 0.



    Immunity
    *tier 10
    heal
    req. skill lvl - 45
    3 slots
    6 heat
    target self


    Cures you of all your Debuffs and makes you immune to new ones.


    Removes all debuffs that are currently on you and become immune to any new Debuffs until the end of this cycle.



    Living Shadow
    tier 9
    buff
    req. skill lvl - 40
    5 slots
    8 heat
    target self
    1 turn duration


    Buffs all your attributes 25% by infusing you with energy from your shadow.


    All of the player's stats are boosted by 25%. Empower, Defense, Concentration, Evasion, Critical Chance, Critical Power, Max HP (does not recover HP). If you have any other stat buffs from spells in effect when you cast this then this spell will fail. Is applied to Base Stats + Equipment + Potions.



    Magic Shield
    tier 1
    buff
    req. skill lvl - 1
    1 slot
    2 heat
    target self
    1 turn duration


    Buffs your Defense by 20% with a shroud of energy that surrounds you.


    Increases your defense by 20%. Not stackable, fails if you have any other Defense buffs from spells in effect. If this same spell is casted again though it will refresh the duration.



    Medusa Gaze
    *tier 9
    debuff
    req. skill lvl - 40
    2 slots
    5 heat
    targets enemy
    2 turns duration


    Debuffs your opponent's Evasion to 0 with a stare that'll leave them stone cold.


    Reduce Opponent's Evasion to 0.



    Mirror Curse
    tier 3
    curse
    req. skill lvl - 10
    2 slots
    3 heat
    targets enemy


    Copies 1 random debuff that is on you back to your opponent. Curse the curser.


    Copy 1 random debuff that is on you, to your opponent. Copies the debuff back at its current stage. (e.g. if it has only 1 cycle remaining, then the opponent will only be effected for 1 cycle). You still keep the debuff. Targets spells with “Debuff” type only.



    Mirrored Destiny
    tier 4
    charm
    req. skill lvl - 15
    3 slots
    6 heat
    target self


    Reflects the damage and any inflictions from your opponent's next spell back at them with a divine mirror.


    If the next spell cast this cycle does damage to you, it will damage the enemy instead. If the next spell is non-damaging (a debuff for example), it will consume the Mirrored Destiny Buff with no effect. If next spell the enemy casts misses, it will consume the Buff with no effect aswell. If the next spell is an Infliction, the enemy will become Inflicted. Accuracy is rolled only when applying the Mirrored Destiny, not for the spell it reflects.



    Obscurement
    *tier 5
    debuff
    req. skill lvl - 20
    1 slot
    4 heat
    targets enemy
    3 turns duration


    Blocks one of your opponent's spell slots.


    Opponent has only 4 slots to cast with for the next 3 cycles. Cannot stack, so they can only have a minimum of 4 slots. ______________________________________________________________________________________________________________


    Prismatic burst (WARDEN ONLY)
    tier 10
    attack
    req. skill lvl - 45
    5 slots
    8 heat
    targets enemy


    Instantly damages your opponent, powered by the damage you've received during the cycle.


    The Power of this spell is equal to the damage recieved so far during this cycle. Includes damage from Inflictions at the start of the cycle. Does not take into account damage done to self. ______________________________________________________________________________________________________________


    Replicate
    tier 5
    buff
    req. skill lvl - 20
    1 slot
    5 heat
    target self
    2 turn duration


    Doubles your Evasion with illusionary forms to confuse your opponent.


    Doubles (x2) your Evasion. Not stackable with itself, lasts 2 additional cycles. If you already have an Evasion buff, this spell will fail.



    Ultimate Evasion
    tier 1
    buff
    req. skill lvl - 1
    1 slot
    2 heat
    target self
    1 turn duration


    Buffs your Evasion 100% by lightening your body.


    Buff your Evasion by 100%. Not stackable so will fail if you have any other Evasion buffs from spells in effect. If this same spell is casted again though it will refresh the duration.




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