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Aezora
@Aezora
Posts made by Aezora
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RE: Registration loop
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RE: Crash : /
This is a known bug - which you should know given you posted on the thread where it was originally noted. It is on the priority list to be fixed.
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RE: Game suggestions
@avencast I mean, I'm not opposed to the idea per se, I just can't see what it would be. Like, say I had a shapeshifting class and I turned into a bear. Ok, now what? It's not like there is physical attack. Would it just change stats? That would be kinda cool, but it would be really hard to have a balanced class that could really do that, since they could min/max really easily. Spells that could change stats are already there, they're just not called shape shifting spells. Would the spells/class instead change your spells? That really isn't enough of a benefit really in my mind to have a viable class, but it could work as a spell I guess...
But yeah, what were you thinking with this idea?
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RE: Updates Dates
I believe actually new content (not bug fixes) is planned to be released either at the end of March, or sometime in April, depending on when its ready obviously.
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RE: Dev response Suggestion
So... @Maguss, @administrators just to confirm, you guys saw this right?
@aezora said in Dev response Suggestion:
Ah sorry. I meant to make that clear. Yes, I do understand that there are only 10 of them, and they don't have much time to be doing things like this. Moreover, I am not asking for individual responses.
I do however assume that as they read it, they are judging the ideas. They might think that that suggestion is impractical, or that it's a likely one to be implemented. So, I figure it should only take a minute or so to say that. For example, if there were ten suggestions, maybe they comment on one or two. Jut to give us a bit of an idea of what night be being implemented in the future.
For example, here's one of your responses on a thread.
@lilithian said in PvP The Never Ending Battle: Turn Cap Limit:
Reviewing the thread, some of the ideas like fatigue or sudden death mode looks interesting :)
That kind of thing is what I'm asking the devs do.
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RE: All progress lost
... After... Changing... Accounts?
What? You switched to a different account and expected the same character, with the same progress?
And you don't need a tutorial to level up or do anything, especially since you've already been through it once.
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RE: Future thoughts
So, just as a note, in developing big additions (dungeons, raids, etc), there are going to be a lot of bugs. As well, many previous bugs will be fixed. So, I suspect they will - and I hope they do - only fix the major bugs before moving on with additions, until all planned additions are added.
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RE: Removing missing your own buffs and heals
@lilithian said in Maguss March Roadmap:
Maguss March Roadmap
...removing missing your own buffs and heals... -
RE: [Clarification] Prismatic Burst
@rollingcode Yes, as I said, for the most part they aren't exact. Healing spells are the only spells I have tested that show an exact relation to the spell power. Others are only relatively similar. For example, I tested a fully powered trick and an enlightened strike on the same creature with my paladin back at around level 11 or 12. The trick, with a supposed 60 power, did 89 damage, while the enlightened strike with 70 power, did about 112. If you compare them based off of spell power, then the trick should either have done 7 more damage, or the enlightened strike should deal about 8 less. Math wise, since both were against the same monster, with the same defense, it ends up canceling out no matter how it is involved in the formula (i.e. linearly such as minus defense, or relatively, such as divided by defense or a fraction of defense.).
Thus, I conclude that spells act differently, and spell power is used to make it easier for players to understand the relative damage different spells have.