It happens when you play with no GPS on, so everyone who plays with no GPS is there
Roberto Draghetti
@Roberto Draghetti
Posts made by Roberto Draghetti
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RE: These wizards don't exist.
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Ingredients for potions brewing
I can't understand why the attention and barrier potions have a different cost in ingredients from other potions: there are 4 basic potions, which give empower, defence, evasion and concentration. The tier 2, 3, 4 ones cost 2 sandal wood and 3 of another ingredient, but the attention potion costs 3 sandal wood. Same with the barrier potion which costs 4 lavander sprig instead of 5.
This is certainly not a big problem, but I'm quite perfectionist and I like when things are well done (that's why I like this game), so I just want to know the reason for that :)
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RE: STRAWPOLL - Which new content/changes would you like to see being implemented AS SOON AS POSSIBLE?
These are all good ideas, I hope that one day every single point of the list will be implemented in the game... Good luck, devs ;)
EDIT: why not multiplayer dungeons?
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RE: Game suggestions
Hey, here's an idea to make the game more enjoyable:
I think it would be cool to have a "story" in the game, for example with people which give you quests like killing monsters, collect ingredients or even just talk to other people who are located on the map, so you will have to walk to complete these quests.
During the dialogues, they can tell you something about spells and how it were created, the origins of magic arts, monsters, etc.I think it would work very well with class-unique spells: when you reach the level to unlock one of your class spells, you have to complete a quest first. After completing various tasks, you finally unlock the spell. In my opinion this gives players some satisfactions and encourages them to continue playing, complete the quests and unlock new spells!
I'd like to know what you think about it!
(I'm sorry if my english isn't the best but it isn't my language)