It's a nice idea. That would remove usefulness of beans and recipes, wonder how the devs would take to it though.
Posts made by tc4237
RE: Hiyall360's vulnerability journey - Maguss hacks
I actually have a similar view as TS. (though i may not support posting publicly)
Nothing has been mentioned about security and anti-hack mechanisms since this game's launch.
(and i already suspect there are auto walkers/gps spoofers around since early closed beta. saw one myself when a "person" just walked through a closed construction site and passed me - when there wasn't a physical person nearby.)
It would be really shitty if 3 days into the game i see tons of auto walkers/collection/battle programmes which just brings people to max level in less than 1 week. not only would it be unfair, but it would also defeat the rpg/grind/social element of the game. making the game boring as hell really fast. Trading, in future, would be useless as well.
RE: Combat formulas - what does each stat do specifically?
nope. at current, no one knows. and its good it stays that way to prevent the formation of "cookie-cutter builds" - which will alienate the other stats/classes.
RE: Current equipment system - yay or nay? Come talk with devs
Im late, many good suggestions here.
Would like to add that maybe items attribute's "bonus value" should be "random".
Blue amulet 1: + 1 concentration
Blue amulet 2: + 1 evasion
Blue amulet 3: + 2 concentration
This adds more game play value since it gives players the need to consistently hunt for better loot. Dont tell players what the maximum value for the bonuses are.
and as mentioned, anything higher tiered than blue and green should be very rare. e.g. defeating a world boss or dungeon boss which takes 5-10 men effort or, can be crafted but takes a lot of crafting artifacts/materials which are rare as hell.
Dont make it easy.
RE: What determines the casting speed?
iirc, whoever initiates battle casts 2nd. (this is now changable by spells)
Once in battle, spells are cast in turns, even the 5 spell circles.
Person A uses 1st circle *
Person B uses 1st circle
Person A uses 2nd circle
Person B uses 2nd circle
Person A uses 3rd circle **
Person B uses 3rd circle
Person B uses 5th circle
Person A uses 1st circle
And so on and so forth.
"Spell speed" depends on the number of circles it takes up.
E.g. a spell with 1 circle requirement gets cast immediately - at stage * above
whereas a spell with 3 circles requirmeent gets cast only at stage ** above